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EUD/offset EUD/偏移量EUD/offset EUD/偏移量Last Modified: 上次修改时间:2024-10-25 05:49:11 Category 类别
1. reference 1. 参考资料2. offset list 2. 偏移列表 1. reference 1. 参考资料
2. offset list 2. 偏移列表2.1. unit 2.1. 单位2.2. weapon 2.2. 武器2.3. sprite classification |
Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
0x665E50 | Sprite ID - 130 精灵 ID - 130 | 1 | stamina box size 耐力框大小 |
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Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
see below 见下文 | - | 1 | structure offset of unit 单元结构偏移 |
player | offset |
1P | 0x6284E8 |
2P | 0x628518 |
3P | 0x628548 |
4P | 0x628578 |
5P | 0x6285A8 |
6P | 0x6285D8 |
7P | 0x628608 |
8P | 0x628638 |
SCMD | ||
1P | Deaths("Player 10", " Int:13490 ", Exactly, n);deaths(“玩家 10”, “ Int:13490 ”, Exactly, n); | |
2P | Deaths("Player 10", " Int:13491 ", Exactly, n);deaths(“玩家 10”, “ Int:13491 ”, Exactly, n); | |
3P | Deaths("Player 10", " Int:13492 ", Exactly, n);deaths(“玩家 10”, “ Int:13492 ”, Exactly, n); | |
4P | Deaths("Player 10", " Int:13493 ", Exactly, n);deaths(“玩家 10”, “ Int:13493 ”, Exactly, n); | |
5P | Deaths("Player 10", " Int:13494 ", Exactly, n);deaths(“玩家 10”, “ Int:13494 ”, Exactly, n); | |
6P | Deaths("Player 10", " Int:13495 ", Exactly, n);deaths(“玩家 10”, “ Int:13495 ”, Exactly, n); | |
7P | Deaths("Player 10", " Int:13496 ", Exactly, n);deaths(“玩家 10”, “ Int:13496 ”, Exactly, n); | |
8P | Deaths("Player 10", " Int:13497 ", Exactly, n);deaths(“玩家 10”, “ Int:13497 ”, Exactly, n); | |
starforge | ||
player | expansion unit 扩展单元 | expansion player 扩展播放器 |
1P | Deaths(9, Exactly, n, 13490); 死亡(9, Exactly, n, 13490); | Deaths(161889, Exactly, n, 0); 死亡人数(161889, Exactly, n, 0); |
2P | Deaths(9, Exactly, n, 13491); 死亡(9, Exactly, n, 13491); | Deaths(161901, Exactly, n, 0); 死亡人数(161901, Exactly, n, 0); |
3P | Deaths(9, Exactly, n, 13492); 死亡(9, Exactly, n, 13492); | Deaths(161913, Exactly, n, 0); 死亡人数(161913, Exactly, n, 0); |
4P | Deaths(9, Exactly, n, 13493); 死亡(9, Exactly, n, 13493); | Deaths(161925, Exactly, n, 0); 死亡人数(161925, Exactly, n, 0); |
5P | Deaths(9, Exactly, n, 13494); 死亡(9,确切地说,n,13494); | Deaths(161937, Exactly, n, 0); 死亡人数(161937, Exactly, n, 0); |
6P | Deaths(9, Exactly, n, 13495); 死亡(9, Exactly, n, 13495); | Deaths(161949, Exactly, n, 0); 死亡人数(161949, Exactly, n, 0); |
7P | Deaths(9, Exactly, n, 13496); 死亡(9, Exactly, n, 13496); | Deaths(161961, Exactly, n, 0); 死亡人数(161961, Exactly, n, 0); |
8P | Deaths(9, Exactly, n, 13497); 死亡(9, Exactly, n, 13497); | Deaths(161973, Exactly, n, 0); 死亡人数(161973, Exactly, n, 0); |
Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
see below 见下文 | - | 1 | text |
base table 基表 | |
1P | SetDeaths(-11551, SetTo, 2, 0); SetDeaths(-11551, SetTo, 2, 0); SetDeaths(-11551, Add, 256, 0); SetDeaths(-11551, 添加, 256, 0); SetDeaths(-11551, Add, 65536, 0); SetDeaths(-11551, Add, 65536, 0); |
2P | SetDeaths(-11542, SetTo, 2, 0); SetDeaths(-11542, SetTo, 2, 0); SetDeaths(-11542, Add, 256, 0); SetDeaths(-11542, Add, 256, 0); SetDeaths(-11542, Add, 65536, 0); SetDeaths(-11542, Add, 65536, 0); |
3P | SetDeaths(-11533, SetTo, 2, 0); SetDeaths(-11533, SetTo, 2, 0); SetDeaths(-11533, Add, 256, 0); SetDeaths(-11533, Add, 256, 0); SetDeaths(-11533, Add, 65536, 0); SetDeaths(-11533, Add, 65536, 0); |
4P | SetDeaths(-11524, SetTo, 2, 0); SetDeaths(-11524, SetTo, 2, 0); SetDeaths(-11524, Add, 256, 0); SetDeaths(-11524, 添加, 256, 0); SetDeaths(-11524, Add, 65536, 0); SetDeaths(-11524, Add, 65536, 0); |
5P | SetDeaths(-11515, SetTo, 2, 0); SetDeaths(-11515, SetTo, 2, 0); SetDeaths(-11515, Add, 256, 0); SetDeaths(-11515, 添加, 256, 0); SetDeaths(-11515, Add, 65536, 0); SetDeaths(-11515, Add, 65536, 0); |
6P | SetDeaths(-11506, SetTo, 2, 0); SetDeaths(-11506, SetTo, 2, 0); SetDeaths(-11506, Add, 256, 0); SetDeaths(-11506, Add, 256, 0); SetDeaths(-11506, Add, 65536, 0); SetDeaths(-11506, Add, 65536, 0); |
7P | SetDeaths(-11497, SetTo, 2, 0); SetDeaths(-11497, SetTo, 2, 0); SetDeaths(-11497, Add, 256, 0); SetDeaths(-11497, Add, 256, 0); SetDeaths(-11497, Add, 65536, 0); SetDeaths(-11497, Add, 65536, 0); |
8P | SetDeaths(-11488, SetTo, 2, 0); SetDeaths(-11488, SetTo, 2, 0); SetDeaths(-11488, Add, 256, 0); SetDeaths(-11488, Add, 256, 0); SetDeaths(-11488, Add, 65536, 0); SetDeaths(-11488, Add, 65536, 0); |
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Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
see below 见下文 | Upgrade ID 升级 ID | 1 | number of upgrades to change 要更改的升级次数 |
Original (00 ~ 2D) 原始 (00 ~ 2D) | Brood War (2E ~ 3C) 母巢之战 (2E ~ 3C) | ||
player | offset | player | offset |
1P | 0x58D2B0 | 1P | 0x58F32C |
2P | 0x58D2DE | 2P | 0x58F33B |
3P | 0x58D30C | 3P | 0x58F34A |
4P | 0x58D33A | 4P | 0x58F359 |
5P | 0x58D368 | 5P | 0x58F368 |
6P | 0x58D396 | 6P | 0x58F377 |
7P | 0x58D3C4 | 7P | 0x58F386 |
8P | 0x58D3F2 | 8P | 0x58F395 |
Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
0x660260 | unit ID 设备 ID | 2 | string number 字符串编号 |
Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
0x6509A0 | - | 4 | - |
Int:16929
", Set To, 0);Int:16929
”, 设置为 , 0);Memory Offset 内存偏移 | Object ID 对象 ID | Byte | Value |
0x657A9C | - | 1 | The closer the value is to 1, the darker the map brightness. 该值越接近 1,贴图亮度越暗。 |
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