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EUD/offset/unit EUD/偏移/单位

EUD/offset/unit EUD/偏移/单位

Last Modified:
上次修改时间:2024-10-25 05:49:11
Category 类别
 Parent article:EUD/offset
父文章: EUD/胶印
Starcraft Trigger related documentation
StarcraftTrigger相关文档
Conditions / Execution ( Artificial Intelligence )
条件 / 执行 ( 人工智能 )
Unit · Weapon · Location · Enhancement
单位 ·武器 ·位置 ·增强
tools
EUD Editor · TrigEditPlus
EUD 编辑器 ·TrigEditPlus
etc
Unlimiter · epScript · Learn
无限者 ·epScript ·学习

1. outline 1. 大纲2. unit list 2. 单位清单3. Basic Information 3. 基本信息
3.1. max stamina value
3.1. max 体力值
3.2. have a shield
3.2. 有盾牌
3.3. max shield value
3.3. max盾牌值
3.4. defense 3.4. 防御3.5. armor upgrade 3.5. 装甲升级3.6. Required Mineral Value
3.6. 所需的矿物价值
3.7. required gas value
3.7. 所需气体值
3.8. production time 3.8. 生产时间3.9. ground weapon 3.9. 地面武器3.10. Ground Weapon Max Hit Value
3.10. 地面武器最大命中值
3.11. air weapon 3.11. 空中武器3.12. Air Weapon Max Hit Value
3.12. 空中武器最大命中值
3.13. supply used 3.13. 使用的电源3.14. supply supply 3.14. 供应供应3.15. group flag 3.15. 组标志3.16. transport space requirements
3.16. 运输空间要求
3.17. transport space size
3.17. 传输空间大小
3.18. production score 3.18. 生产分数3.19. destruction score 3.19. 销毁分数3.20. size type 3.20. 大小类型3.21. field of view
3.21. 视野
3.22. Enemy unit search and recognition range
3.22. 敌方单位搜索和识别范围
4. advanced information 4. 高级信息
4.1. advanced flag 4.1. 高级标志4.2. infection unit 4.2. 感染单位4.3. add-on unit 1
4.3. 附加单元 1
4.4. add-on unit 2
4.4. 附加单元 2
5. sound 5. 声音
5.1. Sound "Ready" 5.1. 发音 “Ready”5.2. Start sound "Yes"
5.2. 开始声音 “Yes”
5.3. End the sound "Yes"
5.3. 结束 “Yes” 的声音
5.4. Start sound "What"
5.4. 启动声音 “What”
5.5. End of sound "What"
5.5. 声音 “What” 结束
5.6. Start sound "Pissed"
5.6. 开始声音 “Pissed”
5.7. End of sound "Pissed"
5.7. 声音 “Pissed” 结束
6. graphic 6. 图形
6.1. appearance 6.1. 外观6.2. production appearance
6.2. 生产外观
6.3. portrait 6.3. 肖像6.4. height 6.4. 高度6.5. creation direction 6.5. 创建方向6.6. size 6.6. 大小6.7. Where to Place Addons
6.7. 在哪里放置插件
7. Editor information 7. 编辑器信息
7.1. StarEdit Ability Flags
7.1. StarEdit 技能标志
7.2. Classes 7.2. 类7.3. building construction size
7.3. 建筑结构尺寸
8. artificial intelligence behavior
8. 人工智能行为
8.1. computer standby 8.1. 计算机待机8.2. person waiting 8.2. 等待者8.3. return to atmosphere
8.3. 返回大气层
8.4. attack 8.4. 攻击8.5. attack and move
8.5. 攻击和移动
8.6. right-click action 8.6. 右键单击操作8.7. internal artificial intelligence
8.7. 内部人工智能

1. outline 1. 大纲

  • This document covers the available EUD offsets, including the Units.dat information.
    本文档介绍了可用的 EUD 偏置,包括 Units.dat 信息。

2. unit list 2. 单位清单

This paragraph sorts the unit IDs stored in the Unit.dat file of StarCraft. There are a total of 228 types of units.
本段对存储在《星际争霸》Unit.dat文件中的单位 ID 进行排序。共有 228 种类型的单位。
hexadecimal
decimal number 十进制数
unit name 单位名称
00
0
Terran Marine 泰兰海军陆战队
01
1
Terran Ghost 人族幽灵
02
2
Terran Vulture 人族秃鹰
03
3
Terran Goliath 人族歌利亚
04
4
Goliath Turret 歌利亚炮塔
05
5
Terran Siege Tank (Tank Mode)
Terran Siege Tank (坦克模式)
06
6
Tank Turret (Tank Mode) 坦克炮塔(坦克模式)
07
7
Terran SCV
08
8
Terran Wraith 人族幽灵
09
9
Terran Science Vessel Terran Science 飞船
0A
10
Gui Montag (Firebat) Gui Montag (Firebat)
0B
11
Terran Dropship
0C
12
Terran Battlecruiser 人族战列巡洋舰
0D
13
Vulture Spider Mine 秃鹰蜘蛛矿
0E
14
Nuclear Missile 核导弹
0F
15
Terran Civilian 人族平民
10
16
Sarah Kerrigan (Ghost) 莎拉·克里根 (Ghost)
11
17
Alan Schezar (Goliath) 艾伦·谢扎 (歌利亚)
12
18
Alan Schezar Turret Alan Schezar 炮塔
13
19
Jim Raynor (Vulture) 吉姆·雷诺 (秃鹰)
14
20
Jim Raynor (Marine) Jim Raynor(海军陆战队)
15
21
Tom Kazansky (Wraith) 汤姆·卡赞斯基 (Wraith)
16
22
Magellan (Science Vessel)
Magellan(科学船)
17
23
Edmund Duke (Siege Tank (Tank Mode))
Edmund Duke (攻城坦克(坦克模式))
18
24
Edmund Duke Turret (Tank Mode)
Edmund Duke 炮塔(坦克模式)
19
25
Edmund Duke (Siege Tank (Siege Mode))
Edmund Duke (攻城坦克(攻城模式))
1A
26
Edmund Duke Turret (Siege Mode)
Edmund Duke 炮塔(围攻模式)
1B
27
Arcturus Mengsk (Battlecruiser)
阿克图鲁斯·孟斯克(战列巡洋舰)
1C
28
Hyperion (Battlecruiser) Hyperion (战列巡洋舰)
1D
29
Norad II (Battlecruiser) 诺拉德二世(战列巡洋舰)
1E
30
Terran Siege Tank (Siege Mode)
Terran 攻城坦克(攻城模式)
1F
31
Tank Turret (Siege Mode) 坦克炮塔(攻城模式)
20
32
Terran Firebat 人族火蝙蝠
21
33
Scanner Sweep 扫描仪扫描
22
34
Terran Medic 人族医生
23
35
Zerg Larva 虫族幼虫
24
36
Zerg Egg 虫族蛋
25
37
Zerg Zergling 虫族 Zergling
26
38
Zerg Hydralisk
27
39
Zerg Ultralisk 虫族 Ultralisk
28
40
Zerg Broodling 虫族育雏
29
41
Zerg Drone 虫族无人机
2A
42
Zerg Overlord 虫族霸主
2B
43
Zerg Mutalisk
2C
44
Zerg Guardian 虫族守护者
2D
45
Zerg Queen 虫族女王
2E
46
Zerg Defiler 虫族污秽者
2F
47
Zerg Scourge 虫族天灾
30
48
Torrasque (Ultralisk) 托拉斯克 (Ultralisk)
31
49
Matriarch (Queen) 女族长(女王)
32
50
Infested Terran 感染人族
33
51
Infested Kerrigan 被感染的 Kerrigan
34
52
Unclean One (Defiler) 不洁者 (污秽者)
35
53
Hunter Killer (Hydralisk)
猎人杀手 (Hydralisk)
36
54
Devouring One (Zergling) 吞噬一 (虫族)
37
55
Kukulza (Mutalisk) 库库尔扎 (Mutalisk)
38
56
Kukulza (Guardian) 库库扎(守护者)
39
57
Yggdrasill (Overlord) Yggdrasill (霸主)
3A
58
Terran Valkyrie Frigate 人族女武神护卫舰
3B
59
Devourer / Guardian Cocoon
吞噬怪 / 守护者茧
3C
60
Protoss Corsair Protoss 海盗船
3D
61
Protoss Dark Templar
3E
62
Zerg Devourer 虫族吞噬者
3F
63
Protoss Dark Archon
40
64
Protoss Probe Protoss 探针
41
65
Protoss Zealot
42
66
Protoss Dragoon Protoss 龙骑兵
43
67
Protoss High Templar Protoss 高级圣殿骑士
44
68
Protoss Archon
45
69
Protoss Shuttle
46
70
Protoss Scout Protoss 侦察兵
47
71
Protoss Arbiter Protoss 仲裁器
48
72
Protoss Carrier Protoss 运营商
49
73
Protoss Interceptor Protoss 拦截器
4A
74
Dark Templar (Hero) 黑暗圣殿骑士 (英雄)
4B
75
Zeratul (Dark Templar) 泽拉图(黑暗圣殿骑士)
4C
76
Tassadar / Zeratul (Archon)
Tassadar / Zeratul (执政官)
4D
77
Fenix (Zealot) Fenix (狂热者)
4E
78
Fenix (Dragoon) Fenix (龙骑兵)
4F
79
Tassadar (Templar) 塔萨达尔(圣殿骑士)
50
80
Mojo (Scout) 魔卓(侦察兵)
51
81
Warbringer (Reaver) 战争使者 (Reaver)
52
82
Ganthritor (Carrier) Ganthritor (Carrier) (架子)
53
83
Protoss Reaver
54
84
Protoss Observer Protoss 观察者
55
85
Protoss Scarab
56
86
Danimoth (Arbiter) Danimoth (仲裁者)
57
87
Aldaris (Templar) 阿尔达里斯(圣殿骑士)
58
88
Artanis (Scout) Artanis (侦察兵)
59
89
Rhynadon
5A
90
Bengalaas
5B
91
Cargo Ship 货船
5C
92
Mercenary Gunship 雇佣兵炮艇
5D
93
Scantid
5E
94
Kakaru
5F
95
Ragnasaur
60
96
Ursadon
61
97
Lurker Egg 潜伏者蛋
62
98
Raszgal (Corsair) Raszgal (海盗船)
63
99
Samir Duran (Ghost) 萨米尔·杜兰(鬼)
64
100
Alexi Stukov (Ghost) 亚历克西·斯图科夫 (Ghost)
65
101
Map Revealer 地图显示器
66
102
Gerard DuGalle (Battlecruiser)
杰拉德·杜加勒(战列巡洋舰)
67
103
Zerg Lurker 虫族潜伏者
68
104
Infested Duran 被感染的杜兰
69
105
Distruption Web 结构网
6A
106
Terran Command Center Terran 指挥中心
6B
107
Terran Comsat Station Terran Comsat 站
6C
108
Terran Nuclear Silo 人族核发射井
6D
109
Terran Supply Depot Terran Supply 仓库
6E
110
Terran Refinery Terran 炼油厂
6F
111
Terran Barracks 人族兵营
70
112
Terran Academy 人族学院
71
113
Terran Factory 人族工厂
72
114
Terran Starport 人族星港
73
115
Terran Control Tower Terran 控制塔
74
116
Terran Science Facility 人族科学设施
75
117
Terran Covert Ops 人族隐蔽行动
76
118
Terran Physics Lab Terran 物理实验室
77
119
Starbase
78
120
Terran Machine Shop Terran 机械车间
79
121
Repair Bay 维修区
7A
122
Terran Engineering Bay Terran 工程湾
7B
123
Terran Armory 人族军械库
7C
124
Terran Missile Turret 人族导弹炮塔
7D
125
Terran Bunker 人族地堡
7E
126
Crashed Norad II 坠毁的 Norad II
7F
127
Ion Cannon 离子炮
80
128
Uraj Crystal 乌拉吉水晶
81
129
Khalis Crystal Khalis 水晶
82
130
Infested Command Center Infested 指挥中心
83
131
Zerg Hatchery Zerg 孵化场
84
132
Zerg Lair 虫族巢穴
85
133
Zerg Hive 虫族蜂巢
86
134
Zerg Nydus Canal Zerg Nydus 运河
87
135
Zerg Hydralisk Den
88
136
Zerg Defiler Mound 虫族污秽土墩
89
137
Zerg Greater Spire 虫族大尖塔
8A
138
Zerg Queen Nest 虫族蜂巢
8B
139
Zerg Evolution Chamber 虫族进化室
8C
140
Zerg Ultralisk Cavern 虫族 Ultralisk 洞穴
8D
141
Zerg Spire 虫族尖塔
8E
142
Zerg Spawning Pool 虫族生成池
8F
143
Zerg Creep Colony 虫族蠕变殖民地
90
144
Zerg Spore Colony 虫族孢子群落
91
145
Zerg Building 1 虫族 1 号楼
92
146
Zerg Sunken Colony 虫族沉没的殖民地
93
147
Overmind (With Shell) Overmind (带 shell)
94
148
Overmind
95
149
Zerg Extractor 虫族提取器
96
150
Mature Chrysalis 成熟蛹
97
151
Zerg Cerebrate 虫族 Cerebrate
98
152
Zerg Cerebrate Daggoth 虫族 Cerebrate Daggoth
99
153
Zerg Building 2 虫族 2 号楼
9A
154
Protoss Nexus
9B
155
Robotics Facility 机器人设施
9C
156
Protoss Pylon Protoss 晶塔
9D
157
Protoss Assimilator Protoss 同化器
9E
158
Protoss Building 1 Protoss 1 号楼
9F
159
Protoss Observatory Protoss 天文台
A0
160
Protoss Gateway Protoss 网关
A1
161
Protoss Building 2 Protoss Building 2 (Protoss 2 号楼)
A2
162
Protoss Photon Cannon Protoss Photon 加农炮
A3
163
Protoss Citadel Of Adun 阿敦神堡
A4
164
Protoss Cybernetics Core Protoss 控制论核心
A5
165
Protoss Templar Archives Protoss Templar 档案
A6
166
Protoss Forge
A7
167
Protoss Stargate
A8
168
Stasis Cell/Prison 停滞牢房/监狱
A9
169
Protoss Fleet Beacon Protoss 舰队信标
AA
170
Protoss Arbiter Tribunal Protoss 仲裁庭
AB
171
Protoss Robotics Support Bay
Protoss Robotics 支持托架
AC
172
Protoss Shield Battery Protoss Shield 电池
AD
173
Khaydarin Crystal Formation
海达林晶体形成
AE
174
Protoss Temple
AF
175
Xel'Naga Temple Xel'Naga 寺
B0
176
Mineral Field (Type 1) 矿区(类型 1)
B1
177
Mineral Field (Type 2) 矿区(类型 2)
B2
178
Mineral Field (Type 3) 矿区(类型 3)
B3
179
Cave
B4
180
Cave-In
B5
181
Cantina
B6
182
Mining Platform 挖矿平台
B7
183
Independent Command Center
独立指挥中心
B8
184
Independent Starport 独立 Starport
B9
185
Independent Jump Gate 独立跳转门
BA
186
Ruins
BB
187
Khaydarin Crystal Formation
海达林晶体形成
BC
188
Vespene Geyser Vespene 间歇泉
BD
189
Warp Gate
BE
190
Psi Disruptor 灵能干扰器
BF
191
Zerg Marker 虫族标记
C0
192
Terran Marker Terran 标记
C1
193
Protoss Marker Protoss 标记
C2
194
Zerg Beacon 虫族信标
C3
195
Terran Beacon 人族信标
C4
196
Protoss Beacon Protoss 信标
C5
197
Zerg Flag Beacon 虫族旗帜信标
C6
198
Terran Flag Beacon 人族旗帜信标
C7
199
Protoss Flag Beacon Protoss Flag 信标
C8
200
Power Generator 发电机
C9
201
Overmind Cocoon 超心茧
CA
202
Dark Swarm 黑暗虫群
CB
203
Floor Missile Trap 地板导弹陷阱
CC
204
Floor Hatch 地板影线
CD
205
Left Upper Level Door 左上层门
CE
206
Right Upper Level Door 右上层门
CF
207
Left Pit Door 左坑门
D0
208
Right Pit Door 右坑门
D1
209
Floor Gun Trap 地板枪陷阱
D2
210
Left Wall Missile Trap 左墙导弹陷阱
D3
211
Left Wall Flame Trap 左墙火焰陷阱
D4
212
Right Wall Missile Trap 右墙导弹陷阱
D5
213
Right Wall Flame Trap 右墙火焰陷阱
D6
214
Start Location 开始位置
D7
215
Flag
D8
216
Young Crysalis 年轻的 Crysalis
D9
217
Psi Emitter Psi 发射器
DA
218
Data Disc 数据光盘
DB
219
Khaydarin Crystal 海达林水晶
DC
220
Mineral Chunk Type 1 矿物块类型 1
DD
221
Mineral Chunk Type 2 矿物块类型 2
DE
222
Vespene Gas Orb Type 1
Vespene 气体球类型 1
DF
223
Vespene Gas Orb Type 2
Vespene 气体球类型 2
E0
224
Vespene Gas Sac Type 1
Vespene 气囊 1 型
E1
225
Vespene Gas Sac Type 2
Vespene Gas Sac 2 型
E2
226
Vespene Gas Tank Type 1
Vespene 气罐 1 型
E3
227
Vespene Gas Tank Type 2
Vespene 气瓶 2 型

3. Basic Information 3. 基本信息

3.1. max stamina value
3.1. max 体力值

00662350
share
shared
size
4
length
228
EUD
Player
Number
P8
Unit ID 设备 ID
18431
EPD
221179
Since each unit is 4 bytes, a maximum of 4294967295 health can be expressed per unit, but in StarCraft, the health value is divided by 256, so to express an integer value in the game, it must be multiplied by 256. In other words, if you put it as the maximum value, the health of one unit is 16777215.99609375 (16777215 excluding decimal points). However, since stamina is stored as 4 bytes 2's complement, substituting an excessively high stamina can result in a negative number.[1] Divide the highest positive value, 2147483647, by 256 to get 8388607.99609375, or roughly 8 million.
由于每个单位是 4 字节,因此每个单位最多可以表示 4294967295 生命值,但在星际争霸中,生命值是除以 256,因此要在游戏中表示整数值,必须乘以 256。换句话说,如果将其作为最大值,则一个单位的运行状况为 16777215.99609375(16777215不包括小数点)。但是,由于 stamina 存储为 4 字节 2 的补码,因此替换过高的 stamina 可能会导致负数。[1] 将最高正值 2147483647 除以 256,得到 8388607.99609375,即大约 800 万。

3.2. have a shield
3.2. 有盾牌

006647B0
share
shared
size
1
length
228
EUD
Player
Number
P8
Unit ID 设备 ID
18625
EPD
223507
Determines whether a unit is shielded or not. If the value is 00, there is no shield, and if the value is 01, there is a shield.

3.3. max shield value

00660E00
share
shared
size
2
length
228
EUD
Player
Number
P12
Unit ID
18317
EPD
219815
Since each unit is 2 bytes, only 65535 can be stored, but unlike the maximum health value, 1 in the data has a shield of 1 even in the game. Of course, within the structure offset, the current shield amount is divided by 256.

3.4. defense

0065FEC8
share
shared
size
1
length
228
EUD
Player
Number
P10
Unit ID 设备 ID
18236
EPD
218841
Sets the unit's base defense. Since it is 1 byte per unit, one unit can have a maximum base defense of 255.
设置单位的基础防御。由于每个单位 1 字节,因此一个单位的最大基础防御为 255。

3.5. armor upgrade 3.5. 装甲升级

006635D0
share
shared
size
1
length
228
EUD
Player
Number
P4
Unit ID 设备 ID
18530
EPD
222363
Sets the unit's armor. Armor list indexed at Upgrades.dat.
设置单位的装甲。装甲列表索引为 Upgrades.dat。

For reference, None corresponds to 61 (0x3D), but if you set it to 61, you will have an armor named None without disappearing. Of course, there is no ID 61 armor upgrade, but if you want to completely disappear because the icon is annoying, you have to set it to 60 (0x3C) to completely disappear. For reference, ID 60 upgrades use ID 60 upgrades for armor of many buildings and weapons that do not receive upgrades .
作为参考,None 对应于 61 (0x3D),但如果你将其设置为 61,你将拥有一个名为 None 的盔甲而不会消失。当然,没有 ID 61 盔甲升级,但如果因为图标烦人而想完全消失,则必须将其设置为 60 (0x3C) 才能完全消失。作为参考,ID 60 升级对许多建筑物的盔甲和未接受升级的武器使用 ID 60 升级。

3.6. Required Mineral Value
3.6. 所需的矿物价值

00663888
share
shared
size
2
length
228
EUD
Player
Number
P10
Unit ID 设备 ID
18544
EPD
222537
Determines the value of minerals needed to produce a unit/construct a building. Since each unit is 2 bytes, it can be set up to 65535.

3.7. required gas value

0065FD00
share
shared
size
2
length
228
EUD
Player
Number
P4
Unit ID
18227
EPD
218727
Determines the cost of gas needed to produce a unit/construct a building. Since each unit is 2 bytes, it can be set up to 65535.

3.8. production time

00660428
share
shared
size
2
length
228
EUD
Player
Number
P6
Unit ID
18265
EPD
219185
Determines the value of the time required to produce a unit/construct a building. Since each unit is 2 bytes, it can be set up to 65535. If the unit production time value is 0, a collision will occur the moment it is produced, so it must be at least a value of 1.

3.9. ground weapon 3.9. 地面武器

006636B8
share
shared
size
1
length
228
EUD
Player
Number
P2
Unit ID 设备 ID
18535
EPD
222421
Sets the weapon for the unit to deal with the opposing ground unit. List of weapons indexed at Upgrades.dat. Setting the value to 130 disables ground weapons and makes it impossible to attack ground units.
设置单位对付对方地面单位的武器。在 Upgrades.dat 中编入索引的武器列表。将该值设置为 130 将禁用地面武器,并使其无法攻击地面单位。


Many beginners sometimes make a mistake, and a collision occurs the moment they attack by giving a weapon to a unit that cannot originally attack, such as a Terran citizen or a dropship . This is because the following units do not have an attack script command and do not have images accordingly. Of course, it can be solved by changing the appearance to the appearance of a unit that can attack, and in the case of dropships, the other way is to change the image script of the dropship to an image script that is similar to Wraith but has an attack script.[2]
许多初学者有时会犯错误,当他们通过将武器交给最初无法攻击的单位(例如人族公民或运输机)进行攻击时,就会发生碰撞。这是因为以下单位没有攻击脚本命令,因此也没有相应的图像。当然,可以通过将外观改成可以攻击的单位外观来解决,而在登陆舱的情况下,另一种方法是将登陆舱的形象脚本改成类似于 Wraith 但有攻击脚本的形象脚本。[2]

3.10. Ground Weapon Max Hit Value
3.10. 地面武器最大命中值

006645E0
share
shared
size
1
length
228
EUD
Player
Number
P12
Unit ID 设备 ID
18615
EPD
223391
The number of ground weapon attacks a unit has. cannot be changed
一个单位的地面武器攻击次数。无法更改

3.11. air weapon 3.11. 空中武器

006616E0
share
shared
size
1
length
228
EUD
Player
Number
P4
Unit ID
18365
EPD
220383
Sets the weapon for the unit to deal with the opposing air unit. List of weapons indexed at Upgrades.dat. A value of 130 disables the use of air weapons, making it impossible to attack air units. Same context as ground weapons. If a ground weapon and an air weapon are the same weapon, only one weapon is displayed in-game .

3.12. Air Weapon Max Hit Value

0065FC18
share
?
size
1
length
228
EUD
Player
Number
P6
Unit ID
18222
EPD
218669
The number of air weapon attacks a unit has. cannot be changed

3.13. supply used

00663CE8
share
shared
size
1
length
228
EUD
Player
Number
P2
Unit ID
18568
EPD
222817
Determines the amount of supply to be used when producing units. As for the supply amount used, a supply amount of 0.5 per value is used. In other words, the amount of supply used in the game 1 becomes 2 in terms of data. Like Zergling and Scourge, if two of them supply 1, it becomes 1 in terms of data.

3.14. supply supply

006646C8
share
shared
size
1
length
228
EUD
Player
Number
P10
Unit ID
18620
EPD
223449
Determines the amount of supply to be secured during unit production. Provided supply provides a supply of 0.5 per value 1. In other words, the supply amount 1 provided in the game becomes 2 in terms of data. The supply amount of the command center is 10, and it becomes 20 in the data.

3.15. group flag

006637A0
share
shared
size
1
length
228
EUD
Player
Number
P12
Unit ID
18539
EPD
222479
Determines the unit's group flag. The following table shows the group flag values.
value
tribe
note
0x01
Zerg
Uses subordinates, can only build on creeps
0x02
Terran
Use supply, receive continuous damage when HP is below a certain amount
0x04
protoss
use psionics
0x08
unit
-
0x10
building
-
0x20
production available
-
0x40
Independent
-
0x80
neutrality
-
Based on DatEdit, 0x01, 0x02, 0x04 can be found in the unit basic information tab, and the remaining 5 exist in the editor information section.

3.16. transport space requirements

00664410
share
shared
size
1
length
228
EUD
Player
Number
P4
Unit ID
18606
EPD
223275
Determines the space a unit takes up when boarding a transport unit. Values from 1 to 8 are used, and if the value is set to 255 (0xFF), the unit cannot be boarded.

3.17. transport space size

00660988
share
shared
size
1
length
228
EUD
Player
Number
P2
Unit ID
18294
EPD
219529
Determines the space inside the transport provided by the unit. Values from 1 to 8 are used, and if the value is set to 0, the unit cannot board other units. If set to a value higher than 8, units boarded in the remaining space will be destroyed. And if you give too high a price and burn everything in that space, it may break down (cannot be taken down or burned)

3.18. production score

00663408
share
shared
size
2
length
228
EUD
Player
Number
P10
Unit ID 设备 ID
18520
EPD
222249
Determines the production score a unit has. Points are accumulated over the course of the game and are applied on the scoreboard immediately after the game is over. Changes to production points do not apply to previously produced units.
确定单位的生产分数。积分在游戏过程中累积,并在游戏结束后立即应用于计分板。对生产点的更改不适用于以前生产的单位。

3.19. destruction score 3.19. 销毁分数

00663EB8
share
shared
size
2
length
228
EUD
Player
Number
P10
Unit ID 设备 ID
18577
EPD
222933
Determines the score when a unit is destroyed. Points are accumulated over the course of the game and are applied on the scoreboard immediately after the game is over. Changes to the destruction score do not apply to previously destroyed units.
确定单位被摧毁时的分数。积分在游戏过程中累积,并在游戏结束后立即应用于计分板。摧毁分数的更改不适用于之前被摧毁的单位。

3.20. size type 3.20. 大小类型

00662180
share
shared
size
1
length
228
EUD
Player
Number
P12
Unit ID 设备 ID
18421
EPD
221063
Determines the unit's size (defense type). The following table is the unit size type values.
确定单位的大小(防御类型)。下表是单元大小类型值。

value
size
damage
normal type 普通型
vibration type 振动类型
explosive
0
Independent
0.5 to all attacks 所有攻击 0.5
1
small type 小型
100%
100%
50%
2
medium
100%
50%
75%
3
large
100%
25%
100%

3.21. field of view
3.21. 视野

00663238
share
shared
size
1
length
228
EUD
Player
Number
P2
Unit ID 设备 ID
18511
EPD
222133
Determines the extent to which the unit's map will be illuminated. Values from 0 to 11 are allowed, and if higher than 11, a crash occurs.
确定设备地图的照明程度。允许从 0 到 11 的值,如果大于 11,则会发生崩溃。

3.22. Enemy unit search and recognition range
3.22. 敌方单位搜索和识别范围

00662DB8
share
shared
size
1
length
228
EUD
Player
Number
P2
Unit ID 设备 ID
18487
EPD
221845
Determines the enemy unit search range the unit has. The higher the value, the wider the recognition range for capturing enemies as long as the map is visible, and moves until the unit reaches the maximum range of its weapon. If the value is 0, the maximum range of the unit's weapon is half of its recognition range.
确定该单位的敌方单位搜索范围。该值越高,只要地图可见,捕获敌人的识别范围就越大,并移动直到单位达到其武器的最大射程。如果值为 0,则单位武器的最大射程是其识别范围的一半。

4. advanced information 4. 高级信息

4.1. advanced flag[3]
4.1. 高级标志 [3]

00664080
Size
4
Length
228
Player Number 玩家编号
P4
Unit ID 设备 ID
18587
Extended Player Number 扩展玩家编号
223047
Determines the unit's advanced flag. The advanced flag becomes the value of adding "all" values in the data. Therefore, if Add and Subtract do not work properly, you can combine the values of the advanced flags you want and put them into SetTo.
确定单元的高级标志。高级标志成为在数据中添加 “all” 值的值。因此,如果 Add 和 Subtract 无法正常工作,则可以组合所需的高级标志的值并将它们放入 SetTo 中。


Basically, if there are several values, the flag corresponding to the highest value is applied first, and then the flags are applied to the remaining values in the same way. However, if the same flag value is added more than once, a completely different flag may be applied. For example, if you put the value 0x20000000 corresponding to invincibility twice, the final value will be 0x40000000, so the unit can be a mechanical unit that can be locked down, not a completely invincible unit that cannot be released even with a trigger.
基本上,如果有多个值,则首先应用与最高值对应的标志,然后以相同的方式将标志应用于其余值。但是,如果多次添加相同的标志值,则可能会应用完全不同的标志。例如,如果将对应于无敌的值0x20000000两次,则最终值将为0x40000000,因此该单位可以是可以锁定的机械单位,而不是即使触发也无法释放的完全无敌单位。


The following table shows advanced flag values.
下表显示了高级标志值。

value
flag
value
flag
0x00000001
building
0x00010000
biological unit 生物单位
0x00000002
addon
0x00020000
Requires Creeps 需要小兵
0x00000004
air unit 空气单元
0x00040000
unused
0x00000008
workman
0x00080000
Requires Psionic Field 需要灵能场
0x00000010
additional unit 附加单元
0x00100000
burrow available 提供 Burrow
0x00000020
take-off building Take-off 大楼
0x00200000
can use magic 可以使用魔法
0x00000040
hero
0x00400000
permanent cloak 永久斗篷
0x00000080
natural recovery 自然恢复
0x00800000
Item can be obtained[4]
物品 [4]
0x00000100
Have animation on standby[5]
将动画置于待机状态 [5]
0x01000000
Ignore supply check 忽略供应检查
0x00000200
concealable
0x02000000
Use Medium Size Overlay 使用中等大小的叠加层
0x00000400
two units in one egg
一个鸡蛋里有两个单位
0x04000000
Use large size overlay 使用大尺寸叠加
0x00000800
single object 单个对象
0x08000000
react to battle 对战斗做出反应
0x00001000
resource depot
0x10000000
Target-directed auto-attack
0x00002000
resource unit
0x20000000
invincibility
0x00004000
robotic unit
0x40000000
mechanical unit
0x00008000
detector
0x80000000
unit production[6]

4.2. infection unit

00664980
Size
2
Length
96
Player Number
P4
Unit ID
18635
Extended Player Number
223623
Applies only to building units. Determines which unit is replaced when the queen infects that unit. Set '106 Command Center' to 0, and apply up to 96 '201 Overmind Cocoon'. If viewing with DatEdit, subtract 106 from the unit ID.
仅适用于建筑单元。确定当蜂王感染该单位时替换哪个单位。将 '106 Command Center' 设置为 0,并应用最多 96 个 '201 Overmind Cocoon'。如果使用 DatEdit 查看,请从设备 ID 中减去 106。

4.3. add-on unit 1
4.3. 附加单元 1

006607C0
Size
2
Length
228
Player Number 玩家编号
P8
Unit ID 设备 ID
18284
Extended Player Number 扩展玩家编号
219415
Basically, it is located in Goliath and Siege Tank, and attaches additional weapons that are applied separately from the main body.
基本上,它位于 Goliath 和 Siege Tank 中,并附加了与主体分开应用的附加武器。

4.4. add-on unit 2
4.4. 附加单元 2

00660C38
Size
2
Length
228
Player Number 玩家编号
P6
Unit ID 设备 ID
18308
Extended Player Number 扩展玩家编号
219701
Second additional unit. currently not used
第二个附加单元。目前未使用

5. sound 5. 声音

5.1. Sound "Ready" 5.1. 发音 “Ready”

00661FC0
Size
2
Length
106
Player Number 玩家编号
P8
Unit ID 设备 ID
18412
Extended Player Number 扩展玩家编号
220951
Determines the sound played when unit production is complete. 0 Terran Marines to 105 Disruptor Webs.
确定单元制作完成时播放的声音。0 名 Terran Marines 对 105 个 Disruptor Webs。

5.2. Start sound "Yes"
5.2. 开始声音 “Yes”

00661FC0
Size
2
Length
106
Player Number 玩家编号
P8
Unit ID 设备 ID
18563
Extended Player Number 扩展玩家编号
222763
Determines the starting point of the sound played when a unit is commanded. 0 Terran Marines to 105 Disruptor Webs.
确定命令一个单位时播放的声音的起始点。0 名 Terran Marines 对 105 个 Disruptor Webs。

5.3. End the sound "Yes"
5.3. 结束 “Yes” 的声音

00661440
Size
2
Length
106
Player Number 玩家编号
P2
Unit ID 设备 ID
18351
Extended Player Number 扩展玩家编号
220215
Determines the end point of the sound played when a unit is commanded. 0 Terran Marines to 105 Disruptor Webs.
确定命令单位时播放的声音的结束点。0 名 Terran Marines 对 105 个 Disruptor Webs。

5.4. Start sound "What"
5.4. 启动声音 “What”

0065FFB0
Size
2
Length
228
Player Number 玩家编号
P8
Unit ID 设备 ID
18241
Extended Player Number 扩展玩家编号
218899
When selecting a unit, determines the starting point of the sound played. Present in all 228 units.
选择单位时,确定播放声音的起点。出现在所有 228 个单位中。

5.5. End of sound "What"
5.5. 声音 “What” 结束

00662BF0
Size
2
Length
228
Player Number 玩家编号
P8
Unit ID 设备 ID
18477
Extended Player Number 扩展玩家编号
221731
Determines the end point of the sound played when a unit is selected. Present in all 228 units.
确定选择单元时播放的声音的结束点。出现在所有 228 个单位中。

5.6. Start sound "Pissed"
5.6. 开始声音 “Pissed”

00663B38
Size
2
Length
106
Player Number 玩家编号
P2
Unit ID 设备 ID
18559
Extended Player Number 扩展玩家编号
222709
Determines the starting point of the sound "Pissed" that is played when the unit is clicked 5 times or more. 0 Terran Marines to 105 Disruptor Webs.
确定单击本机 5 次或更多次时播放的 “Pissed” 声音的起始点。0 名 Terran Marines 对 105 个 Disruptor Webs。

5.7. End of sound "Pissed"
5.7. 声音 “Pissed” 结束

00661EE8
Size
2
Length
106
Player Number 玩家编号
P2
Unit ID 设备 ID
18408
Extended Player Number 扩展玩家编号
220897
Determines the end point of the sound "Pissed" that is played when the unit is clicked 5 or more times. 0 Terran Marines to 105 Disruptor Webs.
确定当单击本机 5 次或更多次时播放的 “Pissed” 声音的结束点。0 名 Terran Marines 对 105 个 Disruptor Webs。

6. graphic 6. 图形

6.1. appearance 6.1. 外观

006644F8
Size
1
Length
228
Player Number 玩家编号
P2
Unit ID 设备 ID
18611
Extended Player Number 扩展玩家编号
223333
Determines the appearance of the unit. However, it does not apply to previously created units.
确定单元的外观。但是,它不适用于以前创建的单位。

6.2. production appearance
6.2. 生产外观

006610B0
Size
4
Length
228
Player Number 玩家编号
P4
Unit ID 设备 ID
18332
Extended Player Number 扩展玩家编号
219987
Determines how units are produced. If the value is set to 0, it is produced without any graphics.
确定单位的生产方式。如果该值设置为 0,则生成不带任何图形的 This。

6.3. portrait 6.3. 肖像

00662F88
Size
2
Length
228
Player Number 玩家编号
P10
Unit ID 设备 ID
18496
Extended Player Number 扩展玩家编号
221961
Determines the portrait (face screen) the unit has. 0xFFFF (65535) should be used for a completely black screen, and a crash occurs when Talking Portrait or 220 None is used.
确定本机的纵向(面部屏幕)。0xFFFF (65535) 应用于完全黑屏,当使用 Talking Portrait 或 220 None 时,会发生崩溃。

6.4. height 6.4. 高度

00663150
Size
1
Length
228
Player Number 玩家编号
P4
Unit ID 设备 ID
18506
Extended Player Number 扩展玩家编号
222075
Determine the height of the unit. 0 to 1 are underground, 2 to 11 are above ground, and 12 to 19 are in the air. If the height is set to 12 or more, it moves smoothly when moving.
确定设备的高度。0 到 1 在地下,2 到 11 在地上,12 到 19 在空中。如果高度设置为 12 或更高,则它在移动时会平滑移动。

6.5. creation direction 6.5. 创建方向

006605F0
Size
1
Length
228
Player Number 玩家编号
P12
Unit ID 设备 ID
18274
Extended Player Number 扩展玩家编号
219299
When a unit is created, it determines the direction of the unit. Values from 0 to 32 are used. 0 is created looking up, 16 looking down. The direction of 32 is randomly determined each time it is created.
创建单元时,它将确定单元的方向。使用从 0 到 32 的值。0 表示向上看,16 表示向下看。每次创建 32 时,方向都是随机确定的。

6.6. size 6.6. 大小

006617C8
Size
8
Length
228
Player Number 玩家编号
P2
Unit ID 设备 ID
18370
Extended Player Number 扩展玩家编号
220441
Determine the unit size. It is not a method of determining the width and height, but a method of determining the four sizes of the left, top, right, bottom. All sizes widen from the center of the unit. Basically, there are a total of 8 addresses included in one unit, and they are divided into 4 addresses, and the size for each direction is divided for each 2 addresses. Since it is distinguished by two, up to 0xFFFF is determined for one size.
确定商品大小。它不是一种确定宽度和高度的方法,而是一种确定左、上、右、下四种尺寸的方法。所有尺寸都从单元中心加宽。基本上,一个单元中总共包含 8 个地址,它们被分成 4 个地址,每个方向的大小被每 2 个地址划分。由于它由 2 区分,因此最多确定一个尺寸的 0xFFFF。


The following table distinguishes unit sizes.
下表区分了商品大小。
address
size
+0
left size 左尺寸
+1
+2
top size 顶部尺寸
+3
+4
right size 合适的尺寸
+5
+6
bottom size 底部尺寸
+7

6.7. Where to Place Addons
6.7. 在哪里放置插件

006617C8
Size
4
Length
96
Player Number 玩家编号
P8
Unit ID 设备 ID
18450
Extended Player Number 扩展玩家编号
221407
Determines the location of the deployed addon. It is applied to the addon unit to be deployed, and the X coordinate value for each addon to be deployed is from 0 to 0xFFFF, and the Y coordinate value is from 0x10000 to 0xFFFFFFFF. Set '106 Command Center' to 0, and apply up to 96 '201 Overmind Cocoon'. If viewing with DatEdit, subtract 106 from the unit ID.
确定已部署插件的位置。它应用于要部署的插件单元,每个要部署的插件的 X 坐标值为 0 到 0xFFFF,Y 坐标值为 0x10000 到 0xFFFFFFFF。将 '106 Command Center' 设置为 0,并应用最多 96 个 '201 Overmind Cocoon'。如果使用 DatEdit 查看,请从设备 ID 中减去 106。

7. Editor information 7. 编辑器信息

7.1. StarEdit Ability Flags
7.1. StarEdit 技能标志

00661518
Size
2
Length
228
Player Number 玩家编号
P10
Unit ID 设备 ID
18355
Extended Player Number 扩展玩家编号
220269
Determines the unit's StarEdit ability flag.
确定单位的 StarEdit 能力标志。


The following table shows the values of the StarEdit ability flags.
下表显示了 StarEdit 能力标志的值。
value
flag
0x0001
non-natural object 非自然对象
0x0002
Unit mechanism & palette[7]
单元机制和调色板[7]
0x0004
mission briefing 任务简报
0x0008
player settings 播放器设置
0x0010
all races 所有种族
0x0020
state of decoration 装饰状态
0x0040
non-location trigger 非位置触发器
0x0080
Unit & Hero Settings 单位和英雄设置
0x0100
location trigger 位置触发器
0x0200
Brood War only 仅限 Brood War

7.2. Classes 7.2. 类

00663DD0
Size
1
Length
228
Player Number 玩家编号
P12
Unit ID 设备 ID
18572
Extended Player Number 扩展玩家编号
222875
Determines the rank of a unit. The notation applies only to Terran units.
确定单位的等级。该表示法仅适用于 Terran 单位。

7.3. building construction size
7.3. 建筑结构尺寸

00662860
Size
4
Length
228
Player Number 玩家编号
P8
Unit ID 设备 ID
18458
Extended Player Number 扩展玩家编号
221503
When constructing a building, it determines the space it occupies. Basically, buildings are determined in units of 1 square, and each square is 16x16 pixels in size. This purely refers to the terrain space required for building placement, and the actual size depends on the size of the top, bottom, left and right units.[8]
在建造建筑物时,它决定了它所占据的空间。基本上,建筑物以 1 个正方形为单位确定,每个正方形的大小为 16x16 像素。这纯粹是指建筑物放置所需的地形空间,实际大小取决于 top、bottom、left 和 right 单元的大小。[8]


There are 4 per unit, and the size is divided by 2 each. 0x00000000 to 0x0000FFFF corresponds to the horizontal size, and 0x00000000 to 0xFFFF0000 corresponds to the vertical size.
每个单元有 4 个,大小除以每个 2。0x00000000 到 0x0000FFFF 对应于水平大小,0x00000000 到 0xFFFF0000 对应于垂直大小。

8. artificial intelligence behavior
8. 人工智能行为

8.1. computer standby 8.1. 计算机待机

00662EA0
Size
1
Length
228
Player Number 玩家编号
P12
Unit ID 设备 ID
18491
Extended Player Number 扩展玩家编号
221903
In the case of a unit owned by a computer, it determines what actions the unit takes when it is on standby.
对于计算机拥有的设备,它决定了设备在待机时采取什么操作。

8.2. person waiting 8.2. 等待者

00662268
Size
1
Length
228
Player Number 玩家编号
P10
Unit ID 设备 ID
18426
Extended Player Number 扩展玩家编号
221121
In the case of a human-owned unit, it determines what action the unit takes when it is put on standby.
对于人工拥有的设备,它决定了设备在处于待机状态时采取的操作。

8.3. return to atmosphere
8.3. 返回大气层

00664898
Size
1
Length
228
Player Number 玩家编号
P6
Unit ID 设备 ID
18630
Extended Player Number 扩展玩家编号
223565
Decide what action to take when the unit goes back to standby.
确定设备恢复为备用状态时要采取的操作。

8.4. attack 8.4. 攻击

00663320
Size
1
Length
228
Player Number 玩家编号
P12
Unit ID 设备 ID
18515
Extended Player Number 扩展玩家编号
222191
Determines the action to be taken when the unit attacks a unit.
确定当单位攻击单位时要采取的行动。

8.5. attack and move
8.5. 攻击和移动

00663A50
Size
1
Length
228
Player Number 玩家编号
P4
Unit ID 设备 ID
18554
Extended Player Number 扩展玩家编号
222651
Decide what action to take when the unit moves and attacks .
决定当单位移动和攻击时要采取什么行动。

8.6. right-click action 8.6. 右键单击操作

00662098
Size
1
Length
228
Player Number 玩家编号
P2
Unit ID 设备 ID
18417
Extended Player Number 扩展玩家编号
221005
Determines the action to be taken when a right-click command is given to the unit.
确定在向设备提供右键单击命令时要执行的操作。


The following table shows the values of right-click actions.
下表显示了右键单击操作的值。
value
action
0
No command / auto attack
无命令 / 自动攻击
1
Basic Move / Basic Attack
基本招式 / 普通攻击
2
Basic Attack / No Attack
基本攻击 / 无攻击
3
No Move / Basic Attack
无招 / 普通攻击
4
resource harvesting 资源采集
5
Resource Gathering/Repair
资源收集/修复
6
doesn't exist 不存在

8.7. internal artificial intelligence
8.7. 内部人工智能

00660178
Size
1
Length
228
Player Number 玩家编号
P2
Unit ID 设备 ID
18251
Extended Player Number 扩展玩家编号
219013
If it is a computer-owned unit, it determines how that unit behaves. The higher the number, the more intelligent the behavior.
如果它是计算机拥有的设备,则它决定该设备的行为方式。数字越高,行为越智能。

[1] In the case of a dword that stores 4 bytes, it is expressed as a positive number up to 7FFFFFFF (decimal number 2147483647), but from 80000000 it becomes -2147483648 when expressed in decimal number. It becomes 1.
[1] 对于存储 4 个字节的 dword,它表示为最多 7FFFFFFF(十进制数 2147483647)的正数,但当以十进制数表示时,它从 80000000 开始变为 -2147483648。它变为 1。
[2] The part of talking about the script is only possible up to 1.16.1. This is because Blizzard blocked Iscript and GRP (External Image Insertion Technology) in the EUD emulator, which is installed in the version after the release of StarCraft Remastered, for fear of abuse.
[2]讨论脚本的部分只能在 1.16.1 之前进行。这是因为暴雪在《星际争霸重制版》发布后的版本中安装了 EUD 模拟器中的 Iscript 和 GRP(外部图像插入技术),因为担心被滥用。
[3] Also called special ability flag .
[3] 也称为特殊能力旗帜 。
[4] It overlaps with the worker, but the worker means 'able to mine resources', and the ability to acquire items means 'able to lift' flags, cardarine crystals, etc.
[4]它与工人重叠,但工人的意思是“能够开采资源”,而获得物品的能力意味着“能够举起”旗帜、卡达琳水晶等。
[5] Applies to units with animations that move slightly while waiting, such as marines.
[5] 适用于在等待时具有轻微移动动画的单位,例如海军陆战队员。
[6] means lava. Excluding River or Carrier
[6] 是指熔岩。不包括 River 或 Carrier
[7] Set whether or not trigger summons are possible. This option allows you to summon Arcturus Mengsk , Aldaris , Razagall , and Gerard DuGalle , which are units that cannot be triggered by trigger summoning.
[7] 设置是否可以触发召唤。此选项允许您召唤 Arcturus Mengsk 、 Aldaris 、 Razagall 和 Gerard DuGalle ,这些单位无法通过触发召唤触发。
[8] That is, even if the construction size of the building is very large, if the actual unit size is small, even if there is a unit inside the space to be built, it can be placed without problems.
[8] 也就是说,即使建筑物的建筑规模非常大,如果实际单元面积很小,即使要建造的空间内有单元,也可以毫无问题地放置。


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