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StarCraft/Trigger/Run 星际争霸/触发器/运行StarCraft/Trigger/Run 星际争霸/触发器/运行Last Modified: 上次修改时间:2024-10-25 05:49:11 Category 类别
1. outline 1. 大纲2. List 2. 列表 2.1. Center View 2.1. 中心视图2.2. Comment ☆ 2.2. 评论 ☆2.3. Create Unit 2.3. 创建 Unit2.4. Create Unit with Properties 2.4. 创建具有属性的单元2.5. Defeat 2.5. 失败2.6. Display Text Message 2.6. 显示文本消息2.7. Draw ☆ 2.7. 平局 ☆2.8. Give Units to Player ☆ 2.8. 将单位给玩家 ☆2.9. Kill Unit 2.9. Kill Unit (杀戮单位)2.10. Kill Unit At Location 2.10. 在原址杀死单位2.11. Leaderboard (Control At Location) 2.11. 排行榜 (Control At Location)2.12. Leaderboard (Control) 2.12. 排行榜(控件)2.13. Leaderboard (Greed) 2.13. 排行榜(贪婪)2.14. Leaderboard (Kills) 2.14. 排行榜(杀戮数)2.15. Leaderboard (Points) 2.15. 排行榜(积分)2.16. Leaderboard (Resources) 2.16. 排行榜(资源)2.17. Leaderboard Computer Players(State) 2.17. 排行榜计算机玩家(状态)2.18. Leaderboard Goal (Control At Location) 2.18. 排行榜目标(在位置控制)2.19. Leaderboard Goal (Control) 2.19. 排行榜目标 (Control)2.20. Leaderboard Goal (Kills) 2.20. 排行榜目标(击杀数)2.21. Leaderboard Goal (Points) 2.21. 排行榜目标(积分)2.22. Leaderboard Goal (Resources) 2.22. 排行榜目标(资源)2.23. Minimap Ping 2.23. 小地图 Ping2.24. Modify Unit Energy ☆ 2.24. 修改单位能量 ☆2.25. Modify Unit Hanger Count ☆ 2.25. 修改单位吊架数量 ☆2.26. Modify Unit Hit Points ☆ 2.26. 修改单位生命值 ☆2.27. Modify Unit Resource Amount ☆ 2.27. 修改单位资源量 ☆2.28. Modify Unit Shield Points ☆ 2.28. 修改单位护盾点数 ☆2.29. Move Location 2.29. 移动位置2.30. Move Unit 2.30. 移动单位2.31. Mute Unit Speech 2.31. 将单元语音静音2.32. Order ☆ 2.32. 顺序 ☆2.33. Pause Game 2.33. 暂停游戏2.34. Pause Timer ☆ 2.34. 暂停计时器 ☆2.35. Play WAV 2.35. 播放 WAV2.36. Preserve Trigger 2.36. 保留触发器2.37. Remove Unit 2.37. 移除单元2.38. Remove Unit At Location 2.38. 在位置移除设备2.39. Run AI Script 2.39. 运行 AI 脚本2.40. Run AI Script At Location 2.40. 在现场运行 AI 脚本2.41. Set Alliance Status ☆ 2.41. 设置联盟状态 ☆2.42. Set Countdown Timer 2.42. 设置 Countdown Timer2.43. Set Deaths ☆ 2.43. 设置死亡 ☆2.44. Set Doodad State 2.44. 设置 Doodad State2.45. Set Invincibility 2.45. 设置无敌2.46. Set Mission Objectives 2.46. 设置任务目标2.47. Set Next Scenario 2.47. 设置 Next Scenario2.48. Set Resources 2.48. 设置资源2.49. Set Score 2.49. 设置分数2.50. Set Switch 2.50. 设置 Switch2.51. Talking Portrait 2.51. 会说话的肖像2.52. Transmission 2.52. 传输2.53. Unmute Unit Speech 2.53. 取消单元语音的静音2.54. Unpause Game 2.54. 取消暂停游戏2.55. Unpause Timer 2.55. 取消暂停计时器2.56. Victory 2.56. 胜利2.57. Wait 2.57. 等待 1. outline 1. 大纲Starcraft This document describes the actions of the trigger . There are a total of 57 actions. 星际争霸 本文档介绍触发器的操作。总共有 57 个操作。 ☆ indicates patch 1.04[1] This is the newly added executive section.[2] ☆ 表示补丁 1.04 [1] 这是新添加的执行部分。[2] 2. List 2. 列表2.1. Center View 2.1. 中心视图
Moves the screen of the player specified in the player tab to a certain location. The main use is also to attach it to the trigger when a certain situation occurs and direct attention to the place where the situation occurred. For reference, the mouse is also moved to the center of the screen. There is no trigger like this to really attract attention, but on the contrary, if this trigger sticks even in trivial situations, it becomes very tiring to play.[3] 将播放器选项卡中指定的播放器的画面移动到特定位置。主要用途也是在发生某种情况时将其连接到触发器上,并将注意力引导至情况发生的地方。作为参考,鼠标也会移动到屏幕的中心。没有像这样的触发器可以真正吸引注意力,但相反,如果这个触发器即使在微不足道的情况下也坚持下去,玩起来就会变得非常累。[3] As an aside, the most bloody time is when playing single player. When this trigger is executed, not only the screen movement but also the mouse does not move from the center of the monitor for a while, so there is a lot of trouble. In that case, pressing the Esc key will solve the problem.[4] 顺便说一句,最血腥的时候是玩单人游戏的时候。执行此触发器时,不仅屏幕移动,而且鼠标在一段时间内都不会从显示器中心移动,因此存在很多麻烦。在这种情况下,按 Esc 键将解决问题。[4] Sometimes it is also used to prevent map hacking. Forcibly installing a building that exists as dummy data that bounces when you look at it through the editor, and then making all players look at this building. If you cannot see it because it is covered by the fog of the battlefield, it will not bounce, but if you look at this building while the map core is on, it will bounce. But in the remaster , it doesn't bounce at all, so it's useless. 有时它也用于防止地图黑客攻击。强行安装一个以虚拟数据形式存在的建筑物,当你通过编辑器查看它时,它会反弹,然后让所有玩家都看着这个建筑物。如果你因为被战场的迷雾遮住而看不到它,它不会反弹,但如果你在地图核心开启时看这座建筑,它就会反弹。但是在重制版中,它根本不会弹跳,所以没用。 2.2. Comment ☆ 2.2. 评论 ☆
Set the title of the trigger. 设置触发器的标题。 When you run this, the conditions and executions will change to only the content written in the box that was shown as a preview up to a certain size. It is useful for expressing or organizing triggers in an easy-to-understand manner, and when the triggers are written in the order of game progression, you can also divide the paragraphs by attaching any condition and only putting this in the execution tab.[5] Of course, this has no effect in the game, and no conditions set will affect this execution. It is a very unique trigger that only affects map creators without any hindrance or benefit to the gameplay. It is characterized by its brilliance as the map being created becomes more complex. Almost all Brood War campaign maps with the 1.04 patch applied have this comment trigger, and there are even cases where only a comment is added to the trigger. 当您运行此命令时,条件和执行将更改为仅写入框中的内容,该内容显示为最大特定大小的预览。它对于以易于理解的方式表达或组织触发器很有用,当触发器按游戏进程的顺序编写时,您还可以通过附加任何条件并将其仅放在执行选项卡中来划分段落。[5]当然,这在游戏中没有影响,并且设置的任何条件都不会影响此执行。这是一个非常独特的触发器,只影响地图创建者,对游戏玩法没有任何阻碍或好处。它的特点是随着正在创建的地图变得更加复杂而变得出色。几乎所有应用了 1.04 补丁的 Brood War 战役地图都有此评论触发器,甚至在某些情况下只向触发器添加评论。 2.3. Create Unit 2.3. 创建 Unit
There is no need to explain the importance of this trigger in various use maps as it is a trigger that creates a unit . The unit created by this action has 100% health, 100% shield, and 25% energy.[6] , non-invincible, non-cloaked, non-lurking, non-illusory entity, not airborne, 0 resources, 0 payload[7] It is created in the state of . From patch 1.04, you can set the amount of units created. 无需在各种使用映射中解释此触发器的重要性,因为它是创建 unit 的触发器。此操作创建的单位拥有 100% 生命值、100% 护盾和 25% 能量。[6],非无敌,非隐身,非潜伏,非幻象实体,不空中,0 资源,0 推车[7] 它是在 的状态下创建的。从补丁 1.04 开始,您可以设置创建的单位数量。 2.4. Create Unit with Properties |
zero | Create numcreate createunit at 'location' for player. 在 'location' 为 player 创建 numcreatecreateunit。 Apply properties. Apply 属性。 |
one | C - Create [ units ] of [ players ] at [ location ] with this [ state ]. C - 在 [ 位置] 创建 [ 玩家 ] 的 [ 单位 ] ,并采用此 [ 状态 ]。 |
zero | End Scenario in defeat for current player. 当前玩家的失败结束场景。 |
one | U - This player loses (TT)... U - 这个玩家输了 (TT)... |
zero | Display for current player: 当前玩家显示: text 发短信 |
one | O - Outputs a text message to the player: [ Content ] O - 向播放器输出文本消息:[ 内容 ] |
zero | End scenario in a draw for all players. 所有玩家都以平局结束场景。 |
one | U - This player is tied on the map U - 此玩家在地图上打平 |
zero | Give numfind locunit owned by player at 'location' to destplayer. 将 'location' 的玩家拥有的 numfindlocunit 分配给 destplayer。 |
one | C - Gives [ number ] ( units ) of [ player ] to [ target player ] at [ location ] . C - 将 [ 玩家 ] 的 [ 数量 ] ( 单位 ) 提供给位于 [ 位置 ] 的 [ 目标玩家 ] 。 |
zero | Kill all unit for player. 杀死玩家的所有单位。 |
one | K - Delete all [ Units ] of [ Player ] . K - 删除 [ Player ] 的所有 [ 单位 ] 。 |
zero | Kill numfind locunit for player at 'location'. 在 'location' 杀死玩家的 numfindlocunit。 |
one | K - Destroy [ player ]'s [ units ] [ how many ] at [location]. K - 在 [位置] 摧毁 [ 玩家 ] 的 [ 单位 ] [ 数量 ]。 |
zero | Show Leader Board for most control of unit at 'location'. 显示排行榜,了解“location”中单元的大部分控制权。 Display Label : 'label' 显示标签 : 'label' |
one | L - Shows the leaderboard in order of having the most [ units ] at the location [ location ]. L - 按位置 [ location ] 中 [ 单位 ] 最多的顺序显示排行榜 。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for most control of unit. 显示排行榜以控制大多数设备。 Display Label : 'label' 显示标签 : 'label' |
one | L - Shows the leaderboard in order of having the most [ Units ]. L - 按具有最多 [ Units ] 的顺序显示排行榜。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Greed Leader Board for player closest to accumulation of quantity ore and gas. 显示最接近矿石和气体数量积累的玩家的贪婪排行榜。 |
one | L - Displays the current resource amount on the leaderboard, in order of mineral and gas holdings closest to [ number ]. L - 在排行榜上显示当前资源量,按最接近 [ 数字 ] 的矿物和天然气持有量顺序排列。 |
zero | Show Leader Board for most kill of unit. 显示单位击杀最多的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | L - Shows the leaderboard in order of the most [ units ] destroyed. L - 按销毁的 [ 单位 ] 的顺序显示排行榜。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for most kill of points. 显示排行榜以获得最多的击杀点。 Display Label : 'label' 显示标签 : 'label' |
one | L - Shows the leaderboard in order of highest score L - 按最高分的顺序显示排行榜. Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for accumulation of most resource. 显示排行榜以积累大多数资源。 Display Label : 'label' 显示标签 : 'label' |
one | L - Displays the leaderboard in order of gathering the most [ Resources ]. L - 按收集最多的 [ Resources ] 的顺序显示排行榜。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | state use of computer players in leaderboard calculations. 州 Computer: 玩家在排行榜计算中的使用情况。 |
one | L - Set the computer player's leaderboard use status to [ On ]. L - 将计算机玩家的排行榜使用状态设置为 [ On ]。 |
zero | Show Leader Board for player closest to control of quantity of unit at 'location'. 显示最接近控制 'location' 单位数量的玩家的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | LG - In the location [ location ] , the number of [ units ] possessed is closest to [ number ], and the remaining number of leaderboards are displayed. LG - 在位置 [ location ] 中,拥有的 [ 单位 ] 数量最接近 [ 数字 ],并显示排行榜的剩余数量。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for player closest to control of quantity of unit. 显示最接近单位数量控制的玩家的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | LG - Shows the leaderboard of the remaining numbers in the order in which the number of [ Units ] possessed is closest to [ Number ]. LG - 按拥有的 [ 单位 ] 数量最接近 [ 数字 ] 的顺序显示剩余数字的排行榜。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for player closest to control of quantity kills of unit. 显示最接近控制单位击杀数量的玩家的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | LG - Displays the remaining number of leaderboards in order of destroying [ specific unit ] closest to [ number ]. LG - 按照摧毁最接近 [ 数字 ] 的 [ 特定单位 ] 的顺序显示排行榜的剩余数量。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for player closest to control of quantity points. 显示最接近 quantitypoints 控制的玩家的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | LG - Shows the remaining points in the leaderboard in the order in which [ specific score ] was obtained closest to [ number ]. LG - 按照最接近 [ 数字 ] 的 [ 特定分数 ] 的顺序显示排行榜中的剩余分数。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show Leader Board for player closest to accumulation of quantity resource. 显示最接近 quantityresource 累积的玩家的排行榜。 Display Label : 'label' 显示标签 : 'label' |
one | LG - Shows the leaderboard of the remaining resources in the order that the holding amount of [ resource ] is closest to [ number ]. LG - 按照 [ resource ] 的持有量最接近 [ number ] 的顺序显示剩余资源的排行榜。 Leaderboard Title: [ Name ] 排行榜标题: [ 姓名 ] |
zero | Show minimap ping for current player at 'location'. 在 'location' 显示当前玩家的小地图 ping。 |
one | M - Informs the player of the location of the location [ location ] on the minimap. M - 通知玩家小地图上 [ location ] 的位置。 |
zero | Set energy points for numfind locunit owned by player at 'location' to percent%. 将玩家在“location”拥有的 numfindlocunit 的能量值设置为百分比%。 |
one | S - Sets the energy of [ player ]'s [ unit ] at [ location ] to [ how many ]%. S - 将 [ 玩家 ] 在 [ 位置 ] 的 [ 单位 ] 的能量设置为 [ 多少 ]%。 |
zero | Add at most quanthangar to hangar for numfind locunit at 'location' owned by player. 最多为玩家拥有的 'location' 的 numfindlocunit 的 quanhangar 添加到 hangar 中。 |
one | S - Adds [ how many ] (units) of [ player ] to the storage count of [ unit ] at [ location ]. S - 将 [ 玩家 ] 的 [ 多少 ] (单位) 添加到 [ 位置 ] 的 [ 单位 ] 的存储计数中。 |
zero | Set hit points for numfind locunit owned by player. at 'location' to percent%. 为玩家拥有的 numfindlocunit 设置生命值。在 'location' 到 percent%。 |
one | S - Sets the health of [ unit ] of [ player ] at [ location ] to [ how many ]%. S - 将 [ 位置 ] 的 [ 玩家 ] 的 [ 单位 ] 的生命值设置为 [ 多少 ]%。 |
zero | Set resource amount for numfind resource sources owned by player. at 'location' to quantres. 为 player 拥有的 numfind 资源源设置资源量。at 'location' 到 quantres。 |
one | S - Sets [ Player ]'s [ Resources ] to [ How many ] . S - 将 [ Player ] 的 [ Resources ] 设置为 [ How many ] 。 |
zero | Set shield points for numfind locunit owned by player. at 'location' to percent%. 为玩家拥有的 numfindlocunit 设置盾牌点数。在 'location' 到 percent%。 |
one | S - Sets the shields of [ player ]'s [ unit ] at [ location ] to [ how many ]%. S - 将 [ 玩家 ] 在 [ 位置 ] 的 [ 单位 ] 的护盾设置为 [ 多少 ]%。 |
zero | Center location labeled 'destination' on unit owned by player at 'location'. 在玩家拥有的 'location' 单元上标有 'destination' 的中心位置。 |
one | M - The [ Target Location ] location is moved to the [ Player ]'s [ Unit ] at the location [ Location ]. M - 将 [ TargetLocation ] 位置移动到 [ Player ] 的 [ Unit ] 位置 [ Location ]。 |
zero | Move numfind locunit for player at 'location' to 'destination'. 将 'location' 的玩家的 numfindlocunit 移动到 'destination'。 |
one | M - Moves [ units ] of [ player ] from [ location ] to [ destination ]. M - 将 [ 玩家] 的 [ 单位 ] 从 [ 位置 ] 移动到 [ 目标 ]。 |
zero | Mute all non-trigger unit sounds for current player. 将当前玩家的所有非触发单元声音静音。 |
one | P - The player mutes all units except the one affected by the trigger. P - 玩家将除受触发器影响的单位之外的所有单位静音。 |
zero | Issue order to all locunit owned by player at 'location': 向玩家在 'location' 拥有的所有 locunit 发出命令: order to 'destination'. order 到 'destination' 的 |
one | I - At location [ location ], [ player ]'s [ unit ] takes [ action ] to [ destination ]. I - 在位置 [ 位置 ], [ 玩家 ] 的 [ 单位 ] 向 [ 目标 ] 执行 [ 操作 ]。 |
zero | Pause the game. 暂停游戏。 |
one | P - Stop the game. (single player only) P - 停止游戏。(仅限单人游戏) |
zero | Pause the countdown timer. 暂停倒数计时器。 |
one | T - Stop the timer. T - 停止计时器。 |
zero | Play 'wav'. 播放 'wav'。 |
one | O - Play [ WAV file ]. O - 播放 [ WAV 文件 ]。 |
zero | Preserve trigger. 保留触发器。 |
one | W - Repeat this trigger infinitely. W - 无限重复此触发器。 |
zero | Remove all unit for player. 删除玩家的所有单位。 |
one | K - Delete all [ Units ] of [ Player ] . K - 删除 [ Player ] 的所有 [ 单位 ] 。 |
zero | Remove numfind locunit for player at 'location'. 删除 'location' 中玩家的 numfindlocunit。 |
one | K - Deletes [ units ] [ how many ] of [ player ] at [ location ]. K - 删除 [ 位置 ] 的 [ 单位 ] [ 多少 ] 的 [ 玩家 ] 。 |
zero | Execute AI script 'script'. 执行 AI 脚本 'script'。 |
one | I - Apply Artificial Intelligence [ Select ] to that player . I - 将人工智能 [ Select ] 应用于该播放器。 |
zero | Execute AI script 'script' at 'location'. 在 'location' 处执行 AI 脚本 'script'。 |
one | I - Applies AI[ select ] to units within location[ location ]. I - 将 AI[ select ] 应用于 location[ location ] 内的单位。 |
zero | Set player to allystatus. 将 player 设置为 allystatus。 |
one | S - Consider [ Player ] as [ Alliance Status ]. S - 将 [ 玩家 ] 视为 [ 联盟状态 ]。 |
zero | Modify Countdown Timer: modify duration seconds. 修改倒数计时器:modifyduration 秒。 |
one | T - Sets the countdown timer to [ several ]Sec (1 second) . T - 将倒数计时器设置为 [ 几个 ]秒(1 秒) 。 |
zero | Modify death counts for player: modify quantity for unit-noany. 修改玩家的死亡计数:unit-noany 的 modifyquantity 。 |
one | S - Sets the number of [ units ] of [ player ] destroyed by [ how many ] . S - 设置被 [ 多少 ] 摧毁的 [ 玩家 ] 的 [ 单位 ] 的数量。 |
zero | state doodad state for doodad for player at 'location'. state doodad (状态) 对于 'location' 处的玩家的 doodad (doodad) 的状态。 |
one | S - Applies the [ Decoration ] of [ Player ] at the location [ Location ] to [ Any ] state. S - 将位于 [ Location ] 位置的 [ Player ] 的 [ Decoration ] 应用于 [ Any ] 状态。 |
zero | state invincibility for unit owned by player at 'location'. 玩家在 'location' 拥有的单位的状态无敌。 |
one | S - Applies invincibility to [ any ] state to [ player ]'s [ unit ] at location [ location ]. S - 对位于位置 [ location ] 的 [ 玩家 ] 的 [ 单位 ] 施加对 [ 任何 ] 状态的无敌状态。 |
zero | Set Mission Objectives to: 将任务目标设置为: text 发短信 |
one | P - Set the goal of the mission: [ Content ] P - 设定任务目标: [ 内容 ] |
zero | Load 'scenario' after completion of current game. 在完成当前游戏后加载 'scenario'。 |
one | P - After finishing the game, go to [ Scenario ]. P - 完成游戏后,转到 [ 场景 ]。 |
zero | Modify resources for player: modify quantity resource. 修改玩家的资源:modifyquantityresource。 |
one | S - Sets [ how many ] resources held by [ player ] . S - 设置 [ player ] 持有的 [ 多少 ] 资源。 |
zero | Modify score for player: modify quantity points. 修改玩家的分数:modifyquantitypoints。 |
one | S - Sets [ player ]'s [ score ] to [ how many ] . S - 将 [ 玩家 ] 的 [ 分数 ] 设置为 [ 多少 ] 。 |
zero | switchstatus 'switchname'. switchstatus 'switchname' 的 |
one | S - '[ Switch Settings ]'. S - “[ 切换设置 ]”。 |
zero | Show portrait talking to current player for duration milliseconds. 显示与当前玩家交谈的肖像持续时间毫秒。 |
one | O - Shows an animation of [ unit ]'s image talking to the player for [ how many ]ms (1/1000th of a second). O - 显示 [ 单位 ] 的图像与玩家交谈 [ 多少 ] 毫秒(1/1000 秒)的动画。 |
zero | Send transmission to current player from portrait at 'location'. 将传输从 'location' 的肖像发送到当前玩家。 Play 'wav'. 播放 'wav'。 Modify transmission duration: modify quantity milliseconds. 修改传输时长:modifyquantity 毫秒。 Display the following text: 显示以下文本: text 发短信 |
one | O - Gives a command to [ unit ] at location [ location ] for [ number of ]ms (1/1000th of a second). O - 向位于 [ location ] 位置的 [ unit ] 发出命令,持续 [ 毫秒数 ](1/1000 秒)。 (Operation instruction time [ Set ]) (操作指令时间 [ 设置 ]) Plays [ WAV file ], outputs the following text message: [ Content ] 播放 [ WAV 文件 ] ,输出以下文本消息: [ 内容 ] |
zero | Unmute all non-trigger unit sounds for current player. 取消当前玩家的所有非触发单元声音的静音。 |
one | P - That player turns the unit's sound back on. P - 该播放器重新打开设备的声音。 |
zero | Unpause the game. 取消暂停游戏。 |
one | P - Restarts a paused game. (Single player only) P - 重新启动暂停的游戏。(仅限单人游戏) |
zero | Unpause the countdown timer. 取消暂停倒数计时器。 |
one | T - Restarts a stopped timer. T - 重新启动已停止的计时器。 |
zero | End scenario in victory for current player. 当前玩家以胜利结束场景。 |
one | U - This player wins ( ^.^)/... U - 此玩家赢 ( ^.^)/... |
zero | Wait for duration milliseconds. 等待持续时间毫秒。 |
one | W - Wait for [ time ]ms (0.001 seconds). W - 等待 [ 时间 ]ms(0.001 秒)。 |
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